It’s been a long time since Rawkes last witnessed the activity it deserves, a trend I aim to quash if I’ve got anything to do with it. Today I vow to give Rawkes the attention it deserves. Today I outline how I plan to do that and talk about the exciting future of Rawkes.
John O’Nolan, Hannah and myself have been beavering away creating a brand new web design and development podcast. We call it ExplicitWeb and its purpose is to deliver interesting discussions and helpful tips about the industry with some banter along the way.
There has been a lot of progress since the last augmented reality game update. Most noticeable is the addition of gameplay features; objects you have to avoid, basic character health, and win/lose scenarios.
When Boagworld celebrated it’s 200th show a live podcast was put on throughout the day to commemorate the event. Unfortunately, sexist activities in a live chat-room for the event overshadowed this otherwise successful day.
The BBC is currently airing a documentary series covering the last 20 years of the web and, as they put it, exploring how it’s reshaping almost every aspect of our lives. It’s fantastic stuff I tell you!
This, the first in a line of tutorials here, is an in-depth walkthrough of how to create an augmented reality system in ActionScript with support for 3D objects manipulated via the Papervision framework.
Integral to the AR game is it’s grid environment, which controls the dimensions, orientation and other game-wide settings. Recent development of the grid logic has allowed for accurate 3D to 2D interaction tracking.
I’ve always felt a little useless at conferences and meet-ups because of my lack of business cards. It’s now time for a change, and I believe I’ve just created the best business card in the world.
An integral part of the augmented reality game I’m working on is the logic behind the scenes, particularly the grid-based system that will be used to calculate positioning and ensure reliable interaction from the player.
From a clumsy teen who used Windows, to a sensible(?) adult who makes wonders happen with OS X, my recent history has been particularly interesting. Join me as I reminisce about the past decade and take a look at what the future holds.
Arduino. If you’re like me when I first saw that word then you’ll be thinking something along the lines of, “what are you on about you crazy person?”. To be honest I’m still not entirely sure how to pronounce it, I believe it’s ar-do-ee-no. Regardless, all you need to know is that it’s a word you’ll be hearing a lot of in the near future, even if that’s all from my mouth alone.