Canvas circles by Mark Embling


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Gustavo

Question: I looked at your rawkets code really quick and had a question. Do you use the server to push out the updates that ultimately update the client FPS? So instead of the client-side updating the screen ( no matter if any new data ) 30 FPS, you send data from the server at about a rate of 30 FPS. Is this the preferred method?

Is it possible to have the server update whenever and have the client updating the html canvas every 30 ms? and the server data gets pushed into that update. I am a bit of a rookie so, this might be a silly idea.


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