The Mission: Exploring the Frontiers of Online Media
Speaking
Every so often I speak at public events about all sorts of things related to my work on the Web. Get in touch if you'd like me at your conference or workshop — rob[at]rawkes.com.
With Angry Birds, Cut the Rope and other blockbuster games now working in modern Web browsers, it’s fair to say native, browser based gaming has arrived for real. But how do they do it? In this session I look at the features now in your browsers to help develop games (and other interactive Web based experiences) including the canvas and WebGL, HTML5 Audio API, Mouselock and the Gamepad API.
In this talk I will give you an overview of the new role that browsers are adopting to support games and the technologies and processes that are helping that happen. This includes areas like 2D graphics with canvas, console-like 3D games with WebGL, gamepad support, immersive full-screen experiences, multiplayer games with WebSockets, and much more.